As Scouts, we
live our lives according to a code of behaviour. This code is expressed
in the Scout Law, Promise, and Motto. When applied to the Internet, this
code can be referred to as NETIQUETTE. Scouting on the Internet is a
two-way educational experience. It allows Scouts from all corners of the
Earth to share their ideas and something of their cultures. In turn, it
also allows Scouts to learn about technology, how other Scout
organizations work, and the cultures of their brother and sister Scouts
around the World! Scouting on the Internet is also FUN! But, like most
fun things, you've also got to be CAREFUL! When using the Internet, we
have RULES that should be followed to show our Scouting Spirit, and
protect our friends, and ourselves! Please become familiar with the
following information to ensure a safe and fun JOTI.
Below you will
find the following topics:
For Your Safety!
Scouting Courtesy
E-Mail Guidelines
General Internet Relay Chat (IRC) Guidelines
Some Additional IRC Rules from ScoutLink
World-Wide-Web Guidelines
For Your Safety!
-
It's easy on
the Internet to pretend to be someone else. Some of the people on the
Net can be pretending to be a Scout, or a group of Scouts. So to be
safe, never give out your full names or your home address when sending
e-mail or chatting with IRC.
-
If you
receive an E-mail or other Internet communication that you think is
strange our unusual, tell your leader or one of your parents to have a
look at it, just to be safe.
-
If you
receive an E-mail or other Internet communication from anyone that
WANTS TO MEET YOU, or asks for any personal information, DO NOT REPLY!
Tell your leader or one of your parents, just to be safe. Private and
personal information includes the following:
- Your NAME
- Your ADDRESS
- Your PHONE NUMBER
- Your SCHOOL
- Or ANYTHING else that is personal
TELL AN ADULT! THIS IS VERY IMPORTANT!
-
If you have
any questions about our 'code of behaviour,' please discuss them with
an adult who is familiar with ALL of our posted Netiquette guidelines.
Scouting Courtesy
Reply to all
messages which are received.
If you promise
to send information or exchange badges, etc., keep your word.
When using
E-mail, or even signing someone's Guestbook, do not use language which
could offend others. Also, try to be positive, constructive, and focus
on the fun aspect of Cyber-Scouting!
E-mail Guidelines
-
Unless you
are using an encryption device (hardware or software), you should
assume that mail on the Internet is not secure. Never put in a mail
message anything you would not put on a postcard.
-
Respect the
copyright on material that you reproduce. Almost every country has
copyright laws.
-
If you are
forwarding or re-posting a message you've received, do not change the
wording. If the message was a personal message to you and you are
re-posting to a group, you should ask permission first. You may
shorten the message and quote only relevant parts, but be sure you
give proper attribution.
-
Never send
chain letters via electronic mail. Chain letters are forbidden on the
Internet. Your network privileges will be revoked. Notify your local
system administrator if your ever receive one.
-
A good rule
of thumb: Be conservative in what you send and liberal in what you
receive. You should not send heated messages (we call these "flames")
even if you are provoked. On the other hand, you shouldn't be
surprised if you get flamed and it's prudent not to respond to flames.
-
In general,
it's a good idea to at least check all your mail subjects before
responding to a message. Sometimes a person who asks you for help (or
clarification) will send another message which effectively says "Never
Mind". Also make sure that any message you respond to was directed to
you. You might be cc:ed rather than the primary recipient.
-
Make things
easy for the recipient. Many mailers strip header information which
includes your return address. In order to ensure that people know who
you are, be sure to include a line or two at the end of your message
with contact information. You can create this file ahead of time and
add it to the end of your messages. (Some mailers do this
automatically.) In Internet parlance, this is known as a ".sig" or
"signature" file. Your .sig file takes the place of your business
card. (And you can have more than one to apply in different
circumstances.)
-
Be careful
when addressing mail. There are addresses which may go to a group but
the address looks like it is just one person. Know to whom you are
sending.
-
Watch cc's
when replying. Don't continue to include people if the messages have
become a 2-way conversation.
-
In general,
most people who use the Internet don't have time to answer general
questions about the Internet and its workings. Don't send unsolicited
mail asking for information to people whose names you might have seen
in RFCs or on mailing lists.
-
Remember
that people with whom you communicate are located across the globe. If
you send a message to which you want an immediate response, the person
receiving it might be at home asleep when it arrives. Give them a
chance to wake up, come to work, and login before assuming the mail
didn't arrive or that they don't care.
-
Verify all
addresses before initiating long or personal discourse. It's also a
good practice to include the word "Long" in the subject header so the
recipient knows the message will take time to read and respond to.
Over 100 lines is considered "long".
-
Know whom to
contact for help. Usually you will have resources close at hand. Check
locally for people who can help you with software and system problems.
Also, know whom to go to if you receive anything questionable or
illegal. Most sites also have "Postmaster" aliased to a knowledgeable
user, so you can send mail to this address to get help with mail.
-
Remember
that the recipient is a human being whose culture, language, and humor
have different points of reference from your own. Remember that date
formats, measurements, and idioms may not travel well.Be especially
careful with sarcasm.
-
Use mixed
case. UPPER CASE LOOKS AS IF YOU'RE SHOUTING.
-
Use symbols
for emphasis. That *is* what I meant. Use underscores for underlining.
_War and Peace_ is my favorite book.
-
Use smileys
to indicate tone of voice, but use them sparingly. :-) is an example
of a smiley (Look sideways). Don't assume that the inclusion of a
smiley will make the recipient happy with what you say or wipe out an
otherwise insulting comment.
-
Wait
overnight to send emotional responses to messages. If you have really
b feelings about a subject, indicate it via FLAME ON/OFF enclosures.
For example: FLAME ON: This type of argument is not worth the
bandwidth it takes to send it. It's illogical and poorly reasoned. The
rest of the world agrees with me. FLAME OFF
-
Do not
include control characters or non-ASCII attachments in messages unless
they are MIME attachments or unless your mailer encodes these. If you
send encoded messages make sure the recipient can decode them.
-
Be brief
without being overly terse. When replying to a message, include enough
original material to be understood but no more. It is extremely bad
form to simply reply to a message by including all the previous
message: edit out all the irrelevant material.
-
Limit line
length to fewer than 65 characters and end a line with a carriage
return.
-
Mail should
have a subject heading which reflects the content of the message.
-
If you
include a signature keep it short. Rule of thumb is no longer than 4
lines. Remember that many people pay for connectivity by the minute,
and the longer your message is, the more they pay.
-
Just as mail
(today) may not be private, mail (and news) are (today) subject to
forgery and spoofing of various degrees of detectability. Apply common
sense "reality checks" before assuming a message is valid.
-
If you think
the importance of a message justifies it, immediately reply briefly to
an e-mail message to let the sender know you got it, even if you will
send a longer reply later.
-
"Reasonable"
expectations for conduct via e-mail depend on your relationship to a
person and the context of the communication. Norms learned in a
particular e-mail environment may not apply in general to your e-mail
communication with people across the Internet. Be careful with slang
or local acronyms.
-
The cost of
delivering an e-mail message is, on the average, paid about equally by
the sender and the recipient (or their organizations). This is unlike
other media such as physical mail, telephone, TV, or radio. Sending
someone mail may also cost them in other specific ways like network
bandwidth, disk space or CPU usage. This is a fundamental economic
reason why unsolicited e-mail advertising is unwelcome (and is
forbidden in many contexts).
-
Know how
large a message you are sending. Including large files such as
Postscript files or programs may make your message so large that it
cannot be delivered or at least consumes excessive resources. A good
rule of thumb would be not to send a file larger than 50 Kilobytes.
Consider file transfer as an alternative, or cutting the file into
smaller chunks and sending each as a separate message.
-
Don't send
large amounts of unsolicited information to people.
-
If your mail
system allows you to forward mail, beware the dreaded forwarding loop.
Be sure you haven't set up forwarding on several hosts so that a
message sent to you gets into an endless loop from one computer to the
next to the next.
General Internet Relay
Chat (IRC) Guidelines
IRC is a way
of hooking up with other Scouts and Net users to exchange written
comments ... live and in real time. To do this, you need IRC client
software on your workstation, and an IRC server to host your Chat. Once
connected to the server, you join a channel, or discussion group, which
can include Scouts from all over the world. IRC channels may hold
discussions about anything under the sun. It is very important to follow
the following Netiquette guidelines while chatting:
-
It is wise
to "listen" first to get to know what's being discussed on the channel
before jumping in.
-
It's not
necessary to greet everyone on a channel or room personally. Usually
one "Hello" or the equivalent is enough. Using the automation features
of your client to greet people is not acceptable behaviour.
-
Don't assume
that people who you don't know will want to talk to you. If you feel
compelled to send private messages to people you don't know, then be
willing to accept gracefully the fact that they might be busy or
simply not want to chat with you.
-
Respect the
guidelines of the group. Look for introductory materials for the
group. These may be on a related site.
-
Don't badger
other users for personal information such as sex, age, or location.
After you have built an acquaintance with another user, these
questions may be more appropriate, but many people hesitate to give
this information to people with whom they are not familiar.
-
If a user is
using a nickname alias or pseudonym, respect that user's desire for
anonymity. Even if you and that person are close friends, it is more
courteous to use his nickname. Do not use that person's real name
online without permission.
Some Additional IRC Rules
from ScoutLink
Violation of
any of these rules, depending on severity, can result in anything from a
verbal warning, time bans or even k-lining an ISP from the server. These
rules and regulations are to protect ScoutLink, the channels and the
users. Please note that all channels are logged.
-
Conduct -
Please conduct yourselves according to the Scout Law, Oath/Promise.
Many problems can be avoided by keeping this in mind.
-
Idling -
Channel sitting or idling is not permitted. People are here to talk to
others. There is nothing worse than trying to talk to someone who is
not there.
-
Bots and
Scripts - No unauthorized bots or scipts are permitted.
-
Sounds - No
random wavs or midis are to be played on channels. They may be played
if they are part of the conversation, such as "hello.wav". If you wish
to share your sounds with others, #sounds is a channel designed for
that. Invite others into #sounds and have fun.
-
Language -
No abusive or foul language will be permitted.
-
Flooding -
No flooding by type, color or sound will be permitted.
-
Patch
Trading - We realize that patch trading is a normal part of Scouting.
However, please keep your requests to a minimum and don't annoy
everyone who joins the channel. A DCC Chat request would be
preferable. If enough interest is shown, ScoutLink might create a
trading channel.
-
FServers -
No open or public fservers are permitted.
-
Personal
Info - PLEASE! Do not give out your phone number or address on open
channel!
World-Wide-Web Guidelines
Also known as the WWW, the W3, or most often simply as the Web, it
originally developed by CERN labs in Geneva, Switzerland. Continuing
development of the Web is overseen by the World Wide Web Consortium. The
Web can be described (simply) as a workstation/host (client/server)
hypertext system for retrieving information across the Internet. On the
Web, everything is represented as hypertext (in HTML format) and
includes (hyper)links to other documents by their unique name or URL.
The best way to learn about the Web, however, is to try it for yourself!
-
Remember
that all Websites belong to someone else. The people who pay the bills
get to make the rules governing their usage. Information may be free -
or it may not be! Be sure you check.
-
Know how
file names work on your own system.
-
Do NOT
assume that ANY information you find is up-to-date and/or accurate.
Remember that new technologies allow just about anyone to be a
publisher, but not all people have discovered the responsibilities
which accompany publishing.
-
Remember
that unless you are sure that security and authentication technology
is in use, that any information you submit to a system is being
transmitted over the Internet "in the clear", with no protection from
"sniffers" or forgers.
-
Since the
Internet spans the globe, remember that Information Services might
reflect culture and life-style markedly different from your own
community.
-
When wanting
information from a popular server, be sure to use a mirror server
that's close, if possible.
-
When you
have trouble with a site and ask for help, be sure to provide as much
information as possible in order to help debug the problem.
-
When
bringing up your own information service, such as a homepage, be sure
to check with your local system administrator to find what the local
guidelines are in affect.
-
Consider
spreading out the system load on popular sites by avoiding "rush hour"
and logging in during off-peak times.
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